Gents
Sort of a side bar to the question but I've found a link posted by Mark Bando in which he has broken down ammo and equipment loads for US jumpers. If you're a jumper it's pretty interesting but it looks like heavier weapons were dropped in two door bundles preceding the stick of 9 jumpers while exiting from the C-47.
What's also interesting is the rifle bag 'griswold' where the M1 was broken down into three assemblies: eventually riggers would extend the bag to allow the M1 to be jumped assembled.
Steven
101airborneww2.com/equipment.htmlMajor H.W. Hannah, the Regimental S-3 officer of the 506th PIR during Normandy, dug-up an old document with the following orders. Although the loads almost certainly changed on the Market-Garden drop, this is of interest to Normandy fans.
Tentative Plan of Basic Ammunition Loads
MI- 30-06 rifle: Rounds per weapon: 136, jumped on individual. (128 in Air Corps pockets, 4 clips per pocket), 1-8 rnd. clip in rifle, hand, or jumpsuit pocket (55% ball, 40% AP, 5% tracer. Rifle belt and one bandolier may be used in lieu of the above. 60 Riflemen per company will jump with 1 belt of LMG ammunition (250 rounds); this may be used in M-1 rifles if the situation warrants. note from webmaster:-the "Air Corps pockets" were rectangular belt pouches, with a pointed flap secured by a press-a-dot snap. These were discontinued in the 101st after Normandy. The military term "ball" ammo means a lead projectile, completely covered with a copper jacket.
Carbine: Rounds per weapon: 175, jumped on individual. 160 in 2 Air Corps pockets (2 clips and one box per pocket), 15 in hand (1 clip) or jumpsuit pocket (100% ball).
Thompson SMG: Rounds per weapon:300, Jumped on individual. 14 (20 rnd) clips in jump suit pockets or M6 carrying bag, 1 clip in gun, hand, or jumpsuit pocket.
Pistol M1911A1: Rounds per weapon: 21, jumped on individual. 2 clips in pouch, one clip in pistol (100% ball, for pistol and TSMG).
'03 Rifle: Rounds per weapon: 145, jumped on individual. 140 in four Air Corps pockets (7 clips per pocket), 1 5 rnd. clip in rifle, hand, or jumpsuit pocket. The '03 rifle may not be used if launcher for M-1 rifle is issued. It is now a superimposed weapon and if jumped will have to supplant the primary weapon of the man jumping it.
'03 Grenades: 10, jumped on individual 5 in each of 2 M6 carrying bags (6 fragmentation, 4 A.T.)
Hand Grenades: 4, Jumped on individual. 4 Grenades in jumpsuit pockets (if M6 carrying bag is used, 6 can be carried.)
Rocket Launcher: Rounds per weapon: 12, to be jumped on individual. l round per man; collected and carried, 6 in each of 2 Infantry packs collected by crew after jump. The folding launcher may be issued, and can be jumped. Launchers may be dropped in bundles: if so, ammunition will be dropped in bundle.
60mm mortar: Rounds per weapon: 80, each mortar jumped on 3 men. 14 riflemen jump with 1 round each. 3 mortar squad members jump with 4 each in M6 bag; 54 dropped in bundles and carried in cart (4 carts per company).
81mm mortar: Rounds per weapon: 54, dropped in bundle;carried by 3 men. 30 rounds in cart, plus 6 rounds on each of 4 men, or 5 rounds on 4 men and 4 rounds on 1. (cart and all rounds dropped in bundle). 80% H.E. light, 20% White Phosphorus.
LMG Browning M1919-A4: rounds per weapon: 3250, jumped on 2 individuals. In LMG platoon, 2,000 rounds dropped in bundle and carried on 81mm mortar cart, or by S-4. 1,250 rounds jumped on men. (80% A.P. and 20% tracer). A.P.=Armor-Piercing (steel cored projectile with copper jacket). 60 riflemen in each company jump with 1 belt of LMG ammunition, as indicated in M-1 rifle listing.
Reserve LMG: rounds per weapon: 6,250, dropped in bundle
The memo concludes;"These ammunition loads are considered to be all that can be carried away from field, regardless of whether machine-guns, 60mm mortars, rocket launchers, or '03 rifles are jumped on the individual or dropped in equipment bundles."